![]() ![]() ULaunchELF allows the user to access its functions through a graphical user interface (GUI). The "x" represents your PS2's region - I for Japan/Asia, A for America and E for Europe. ![]() The PS2 Independence Exploit looks for the boot executable in mc0:/BxDATA-SYSTEM. Most modchips look for the Devolution Boot Executable in mc0:/BOOT/BOOT.ELF or hdd0:/_boot/boot.elf. The last three options require uLaunchELF to be stored on a storage medium generally only accessible from the Playstation 2. ![]() You can however boot LaunchELF from CD/DVD and use it to copy itself to the desired location on your memory card or hard drive. It is less favourable to the other methods since it is harder to upgrade the program, and frequent swaps are required in order to use the program. The first two options are often used by users who have a Playstation 2 which is incompatible with the exploit and do not have a modchip, but have a Swap Magic. Use M.R.Brown's PS2 Independence Exploit to allow boot from memory card when an assigned PSX disc is inserted.Use your modchip's Devolution Mode 2 (DEV2) to allow direct boot from hard drive on system startup.Use your modchip's Devolution Mode 1 (DEV1) to allow direct boot from memory card on system startup.Use Swap Magic 3.6's USB functionality to boot mass:/SWAPMAGIC/SWAPMAGIC.ELF from USB mass storage device.Depending on your system setup, you may consider using one of these methods. Most users run the program from either the hard drive or memory card, but it is also possible to run LaunchELF from CD or DVD. LaunchELF is designed to run in a variety of situations. Note: These docs are not current, and are based off of uLaunchELF 3.51 Starting uLaunchELF Locating the Settings File LAUNCHELF.CNF. ![]()
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